Mar 17, 2011, 10:20 PM // 22:20
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#1
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ArenaNet
Join Date: Apr 2010
Location: Seattle
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Preliminary Skill Update Notes: March 17
Hi everyone,
We've got a skill update coming and we just posted the preliminary notes about the next skill balance up on the official wiki:
http://wiki.guildwars.com/wiki/Feedb...views/20110317
Thanks.
__________________
Stéphane Lo Presti
Community Manager
ArenaNet, Inc.
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Mar 17, 2011, 10:27 PM // 22:27
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#2
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Nice to see Shatter Hex/Enchantment are better options on a Domination bar now .
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Mar 17, 2011, 10:27 PM // 22:27
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#3
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Furnace Stoker
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The invoke lightning nerf is PVP only, or PVE + PVP???
If it isnt split, then why does the only offensive elly skill that is still somewhat useful in HM being nerfed for?
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Mar 17, 2011, 10:29 PM // 22:29
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#4
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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The Dervish balance changes are PvP only I presume?
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Mar 17, 2011, 10:29 PM // 22:29
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#5
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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hmmmm....... and still nothing updated on rangers..........
and there goes my EDA barrager
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Mar 17, 2011, 10:36 PM // 22:36
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#6
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Lion's Arch Merchant
Join Date: Sep 2007
Location: Weeping Stone island
Guild: Empire of Xone [EoX]
Profession: D/N
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Quote:
Originally Posted by bhavv
The invoke lightning nerf is PVP only, or PVE + PVP???
If it isnt split, then why does the only offensive elly skill that is still somewhat useful in HM being nerfed for?
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I'm wondering the same thing...
Hope we can get some sort of explanation soon.
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Mar 17, 2011, 10:51 PM // 22:51
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#7
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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I don't like the Invoke Lightning nerf at all. It's now finally being used in 7H HM and now you want to put it in the dumps. Congrats ANET.
Signet of Suffering seems terrible now and will be barely used.
I'm glad of Hex/enchant shatter buff for mesmers now.
Attunement skills buff is better now. I like the decreased rec time incase your ele gets stripped. Why not let it recharge to 10 though incase of enchant removal?
Meh Consume Soul seems to be a tad better now. It won't be used in PvE or PvP (unless in places with high minions like certain dungeons). Now enemy monsters can be a pain for MM's and SS's now.
So far pretty disappointing skill update. It's alright.
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Mar 17, 2011, 10:55 PM // 22:55
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#8
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Lion's Arch Merchant
Join Date: May 2009
Location: Guild Wars, Earth?
Profession: Mo/E
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Quote:
Invoke Lightning: decreased damage to 10...90; decreased recharge to 6 seconds.
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are you serious, you're pushing me to delete my ele right now to just build a dervish for the hell of it.
why not just keep the dmg and decrease the recharge
and where's love for Rangers...ugh.
Last edited by Kurosaki129; Mar 17, 2011 at 11:00 PM // 23:00..
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Mar 17, 2011, 10:56 PM // 22:56
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#9
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Academy Page
Join Date: Mar 2007
Location: Lincoln, NE
Guild: {MERC}
Profession: P/
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Quote:
Originally Posted by Ixillius
I'm wondering the same thing...
Hope we can get some sort of explanation soon.
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hmmm i don't see it as much of a nerf...
reasoning:
old invoke: 100 dmg every 9 (8 recharge + 1 cast) sec so 300 dmg in 27 sec
new: 90 dmg every 7 (6 recharge +1 cast) sec so 360 dmg in 28 sec.
little less damage (and due to 25% ap there won't be a significant difference) but able to cast it more often i'd see it as a slight buff. thats just me though...
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Mar 17, 2011, 11:02 PM // 23:02
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#10
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Desert Nomad
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Quote:
Originally Posted by Tzalaran
hmmm i don't see it as much of a nerf...
reasoning:
old invoke: 100 dmg every 9 (8 recharge + 1 cast) sec so 300 dmg in 27 sec
new: 90 dmg every 7 (6 recharge +1 cast) sec so 360 dmg in 28 sec.
little less damage (and due to 25% ap there won't be a significant difference) but able to cast it more often i'd see it as a slight buff. thats just me though...
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Characters have more than 1 skill on their skill bar they need to use. By your metric, Flare does about 1050 damage in 27 secs. There is a reason eles who spam flare are laughed at, though.
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Mar 17, 2011, 11:03 PM // 23:03
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#11
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Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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We'll just have to see how the IL nerf(/buff?) goes. If it's less effective overall, looks like my ele'll be playing her RtL air/daggers build forever.
But eh, meh update. Looks like I'll have to wait for another update for paras and eles to become viable in HM with more than one build.
Last edited by Qing Guang; Mar 17, 2011 at 11:05 PM // 23:05..
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Mar 17, 2011, 11:03 PM // 23:03
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#12
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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The Invoke nerf is totally odd to me. That was the one skill that was decent to run with Intensity in my opinion. Intensity just lost its appeal to me and it wasn't really that appealing to be honest. I didn't buy the merc pack as I have dotted my "i"s and crossed my "t"s, but i can imagine that some people would be put off by this what with being able to play with 7 ele's now as mercs and really, this skill hasn't seen PvE use up until now. I don't keep up on my organized PvP, but if it was a problem there, why wasn't this skill split? Also, I use this in RA and it's not OP there, but I know that RA isn't really considered all that much in terms of buffs/nerfs.
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Mar 17, 2011, 11:04 PM // 23:04
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#13
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Krytan Explorer
Join Date: Jun 2008
Location: Texas
Guild: One in Guild Wars
Profession: R/
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Quote:
Originally Posted by Tzalaran
hmmm i don't see it as much of a nerf...
reasoning:
old invoke: 100 dmg every 9 (8 recharge + 1 cast) sec so 300 dmg in 27 sec
new: 90 dmg every 7 (6 recharge +1 cast) sec so 360 dmg in 28 sec.
little less damage (and due to 25% ap there won't be a significant difference) but able to cast it more often i'd see it as a slight buff. thats just me though...
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I have a tendency to agree with this.....even though dmg is toned down, remember the recharge was lessened as well.
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Mar 17, 2011, 11:06 PM // 23:06
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#14
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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I think everyone should keep in mind that these updates are clearly reaction to the dervish update. Don't expect much other than that for now
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Mar 17, 2011, 11:07 PM // 23:07
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#15
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Lion's Arch Merchant
Join Date: Nov 2008
Guild: Shadowed Ones
Profession: E/A
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Considering Invoke was used in PvP as a spike skill, the decreased damage isn't a buff in my opinion.
I do like the decreased casting time of attunements though. I've always thought it was a bit long.
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Mar 17, 2011, 11:07 PM // 23:07
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#16
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Lion's Arch Merchant
Join Date: Jan 2010
Profession: D/
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I am not surprised about the dervish nerf, being able to both have an IAS and IMS on you near 24/7 with minimal upkeep felt pretty OP.
The necro change looks.....interesting..... I guess they figured barbed signet deserves elite status....
Seeing the ele buff is a good thing though, the attunements were pretty clunky, the invoke number tuning may require access to the new number range in order to judge whether the skill was nerfed or buffed, however more frequent attacks can't be a bad thing, right?
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Mar 17, 2011, 11:10 PM // 23:10
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#17
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Lion's Arch Merchant
Join Date: Jan 2009
Location: South of Norway - The land of Vikings
Guild: I have no guild - Yet
Profession: R/
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Having a break from gw now, but i -really miss- some updates for the ranger!! PLEASE! Come up with something creative skillwise!
And not just for the 1st of april.
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Mar 17, 2011, 11:12 PM // 23:12
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#18
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Furnace Stoker
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Quote:
Originally Posted by Tzalaran
hmmm i don't see it as much of a nerf...
reasoning:
old invoke: 100 dmg every 9 (8 recharge + 1 cast) sec so 300 dmg in 27 sec
new: 90 dmg every 7 (6 recharge +1 cast) sec so 360 dmg in 28 sec.
little less damage (and due to 25% ap there won't be a significant difference) but able to cast it more often i'd see it as a slight buff. thats just me though...
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If your actually taking 28 seconds to kill stuff in PVE, they your doing it wrong.
More damage in one go is better than lower but more frequent damage because its more likely to kill something and less likely to get healed in time.
Quote:
Originally Posted by Taurean
Having a break from gw now, but i -really miss- some updates for the ranger!! PLEASE! Come up with something creative skillwise!
And not just for the 1st of april.
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You already have Splinter Barrage which is better in HM than most of what Ellys can do other than E/Mo protting.
Last edited by bhavv; Mar 17, 2011 at 11:16 PM // 23:16..
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Mar 17, 2011, 11:15 PM // 23:15
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#19
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Lion's Arch Merchant
Join Date: Dec 2009
Profession: Mo/
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The changes here are either very good or just pointless. Signet of suffering will probably see little to no use in competitive play; the players won't sacrifice an elite just to get bleeding. I understand the point of the Invoke change was to reduce spiking potential, but you've really just hurt PvE players more. As a fan of eles pre-HM, I can honestly say that my ele gets almost no use in PvE anymore, and this is just another reason for me not to use her, or any of my ele heroes. Intensity buff did nothing to change that, as it's still crap.
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Mar 17, 2011, 11:16 PM // 23:16
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#20
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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If there's going to be a PvP split then it's specified. Everything else will affect PvE as well.
I like the signet of suffering change in theory. Lets blood still be strong but at the cost of random utility elite.
Derv builds will change but I still see them dominating PvP. There's a good number of enchantment alternatives around, and cheap IAS + IMS still puts them far ahead of wars.
Quote:
Originally Posted by Kunder
Characters have more than 1 skill on their skill bar they need to use. By your metric, Flare does about 1050 damage in 27 secs. There is a reason eles who spam flare are laughed at, though.
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Eles lacking AP don't really have any non-elite skills to spam though. An air ele will have no difficulty hitting it on recharge. The lower recharge will also proc Battle Standard more which you ought to be using for elemental damage anyway.
Last edited by FoxBat; Mar 17, 2011 at 11:20 PM // 23:20..
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